#include "Blocks/GrassTrapBlock.h"

namespace PocketSurvival
{	
    const std::vector<BoundingBox> &GrassTrapBlock::getCustomCollisionBoxes(int32_t value)
    {
		return BlockConstans::grassTrapCollisionBoxes;
    }

    int32_t GrassTrapBlock::getIndex()
    {
        return Index();
    }
    
    const std::string &GrassTrapBlock::getBlockName()
    {
        static std::string blockName = "GrassTrapBlock";
        return blockName;
    }

} // namespace PocketSurvival

